This is before the introduction of OpenComposite. The diagram below show how games developed for OpenXR and OpenVR typically operate. The goal of OpenComposite is to run applications built on the legacy OpenVR (predecessor of OpenXR), which typically require SteamVR, to use OpenXR instead. The image and/or OpenXR Toolkit menu is upside down.The game will not start with error “unknown config option”. The game will crash at startup with a Vulkan error.The game will not start with error -2 / XR_ERROR_RUNTIME_FAILURE.The game will not start with error -32 / XR_ERROR_FILE_ACCESS_ERROR.The game will not start with error -13 / XR_ERROR_INSTANCE_LOST.The game will not start with error -35 / XR_ERROR_FORM_FACTOR_UNAVAILABLE.Disable OpenComposite for incompatible applications.Your SteamVR settings won’t matter anymore!.Always make sure you are running the latest version.Don’t install/use the Windows Mixed Reality (WMR) Portal and/or Tools if you don’t have a WMR device.Don’t use the legacy OpenComposite-ACC, aka v0.6.3.Be sure to grab the OpenXR version of OpenComposite.Understand the difference between Steam and SteamVR.How is it different from OpenXR Toolkit?.
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